![]() ![]() ![]() ![]() Get ready for some literal crane and monkey styles as with actual cranes and monkeys as we go through everything you need to know. Put them together and you get kung fu bears! Monk druids harness the forces of nature and tap into the potential within themselves to make for some incredibly skilled animal warriors with stunning fists, tusks, and hooves. Druids are masters of nature and primeval magics, capable of transforming into beasts. Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.Monks are adept warriors of discipline and skill who have trained and honed themselves into perfected instruments. Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. The damage equals the number you roll on the Bardic Inspiration die. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. You also add the number rolled to your AC until the start of your next turn. You can use only one Blade Flourish option per turn.ĭefensive Flourish. Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.Īt 3rd level, you learn to conduct impressive displays of martial prowess and speed. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. You can't take a Fighting Style option more than once, even if you later get to choose again. Fighting StyleĪt 3rd level, you adopt a particular style of fighting as your specialty. If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells. When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar. Source: Xanathar's Guide to Everything Bonus Proficiencies With their weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. Most troupes are happy to accept a blade’s talent for the excitement it adds to a performance, but few entertainers fully trust a blade in their ranks.īlades who abandon their lives as entertainers have often run into trouble that makes maintaining their secret activities impossible. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. ![]() Their talent with weapons inspires many blades to lead double lives. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. ![]()
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